Explore all 44 bosses featured in Hollow Knight: Silksong.

A boss found in the Old Church who hovers and glides around the arena

A lithe fencer wielding a gilded pin

An enemy, NPC, and boss first seen in the Silksong reveal trailer

A colossal automaton of the Citadel that reawakens in Far Fields; an arena-puzzle fight with platform destruction, meteor barrages, and an instant-kill boulder setup in the finale.

A mature Beastfly encountered in the Chapel of the Beast and later in Far Fields—aggressive aerial predator with multi-charge rams, ground pounds, and minion/cage or Tarmite mechanics.

Enormous Skull Scuttler—The Marrow’s apex predator—met twice across Pharloom; void-corrupted in Act 3 and capable of devastating Bone Bottom.

Ancient Shellwood canopy guardian who seized the northern heights with her brood—fights from the ceiling, summoning thorned barriers and aerial minions.

A Weaver zealot who cursed Bellhart with haunted silk, using music to guide threads in service to Grand Mother Silk.

Mournful silk-born keeper of the Exhaust Organ, a longpin master who vents the Citadel's toxic refuse alone.

A giant, bred-to-hunt mite-beast once used to catch fleeing Dregs; now the roaming apex predator of Greymoor's towers.

A mated elder Conchfly pair with massive coral horns who fiercely defend their Blasted Steps territory together.

A colossal Judge, final guardian of the Blasted Steps, barring the sinful from the Grand Gate into the Citadel.

Twin automaton dancers forged from Green Prince’s lover, now deadly guardians on the way to Pharloom’s peak.

A flamboyant showman of The Stage who fights with whirlwinds, fireworks, and smoke—ever the performer, even in battle.

Elder Forebrothers of the Deep Docks. Even maddened by the Haunting, they drive relentless excavation and punish the workforce.

Chief and chaplain of the Stilkin, raging against the Citadel’s blight upon Bilewater and empowered by stolen soul.

Tormented will of countless husks fused in Whiteward’s Silk dregs, anchored by a Conductor’s shell; yields a Silk Heart.

An exiled Citadel chef who continues grotesque culinary experiments in Sinner's Road, further warped by the Haunting.

An ancient Weaver, first penitent of the Slab, condemned for apostasy; she wove Silk into blazing runes and knew Grand Mother Silk’s deception.

A heavily-armored ceiling-dwelling scuttler harboring extensive acid reserves within its layered shell, raining corrosive liquid upon any creature perceived as prey.

A totem deity constructed and worshipped by the Burning Bugs, containing the remains of an aged bug who seemingly desired immolation at the pyre's heart.

Song queen and most talented warrior of the Skarr tribe, whose voice once united wild tribes and granted strength to resist the Haunting before age diminished her power.

A coiled nest of electrically-charged worms assaulting intruders with crackling voltage bolts, possessing only basic thought yet proven deadly through pure instinct.

The surviving mate, enraged by their partner’s death, relocates to the Sands of Karak with heightened aggression and grief-fueled resolve.

Golden scissor-blade master who tests Hornet in Cogwork Core and later in High Halls; guardian loyal to the Citadel yet respectful of pure Silk.

Mad matriarch of the Slab rarely venturing outside her warren, serving as progenitor for all jailers born and bred within the prison's depths.

A massive, grotesque guardian in the Citadel Tower that has consumed countless bells; defeating it grants the Gleaming Shell.

The reanimated husk of an alchemist’s assistant, granted false life by Plasmium after seeding the Wormways with its cursed buds.

An Act 3 version of Trobbio, consumed by despair and dramatically upgraded with faster, harsher patterns on the Whispering Vaults’ stage.

Tyrant of ancient Karaka, confronted as a memory in the Coral Tower. Master of coral might; defeat grants the Encrusted Heart.

Devoted sentinel of an ancient Pharloom shrine. Tests all who approach their sacred charge.

The Flower Queen of Shellwood’s memory. A vast, vine‑bound being whose shrine hides a two‑phase battle and the Pollen Heart.

First Cloverstag of Verdania, a memory‑born beast that commands grass and leaves. Defeating it yields five glowing orbs for the Clover Dancers.

The Green Prince and his phantom partner, dancing a deadly waltz in Lost Verdania’s memory. Only the Prince can be harmed.

An old knight consumed by void‑soaked black threads. A tragic Act 3 duel; during Hero’s Call his defeat yields the Hero’s Memento.

A reclusive pin-wielding warrior, last of her order’s old ways; tests Hornet, then accepts an honorable duel during Fatal Resolve.

A colossal Skarr predator who hunts with barbed traps, slides, and underground ambushes from a hidden lair in the Far Fields.

True final boss: Lace consumed by Void. Hornet faces her in the Abyss to end the Mother’s rage and save Pharloom (Sister of the Void ending).

Ancient Karaka border guardian, statue‑still until awoken by song. Age stiffened the shell, not the blade. Grants the Grey Memento.

Lord and justice of Pharloom’s craws, presiding over the Court of Craws as judge and executioner; victory grants the Craw Memento and Crawbell.

Steel Soul–exclusive: a mass of old masks animated by Void, born of Sula’s desperate plea after ‘A Vassal Lost’.

Warrior‑cartographer from beyond Pharloom: map seller, ally, and optional duel; a gifted fighter Hornet calls friend.

Companions who appear across Pharloom; together they can aid during the High Halls Forum gauntlet.

Pharloom’s monarch and primal source of Silk; long sealed, now stirring as her Haunting threads ensnare the kingdom. Multiple endings hinge on her fate.