You’ve been invited to join the typeless! Speak, don't type! Speak naturally, and Typeless will turn your words - in real time. 4x faster than typing.

Sign Up Now

Cogwork Dancers

Twin automaton dancers forged from Green Prince’s lover, now deadly guardians on the way to Pharloom’s peak.

Cogwork Dancers

Statistics

Health
630 per Dancer across P1–P3 (190+220+220), 180 in P4
Location
Cogwork Core
Drops
  • Access to Cogwork Core
Automatons of impeccable construction, welcoming entrants with a display of deadly dance. Two cogwork bugs, and yet the soul seemed singular? A sad, yet masterful imitation of life, imbued inside shells of iron.

Background

The Dancers are a tragedy of devotion: Green Prince’s partner gave body and soul to safeguard Verdania. That single soul animates two iron shells in perfect tandem, a beautiful and mournful imitation of life that bars the path to the summit.

In-Game Events

Fought in Cogwork Core’s central chamber. Victory reveals a hidden lift and advances ‘ASCEND: Pharloom’s Crown’ while starting three new goals: ‘LEARN: Conductor’s Melody,’ ‘LEARN: Architect’s Melody,’ and ‘LEARN: Vaultkeeper’s Melody.’

Behaviour & Tactics

All hits deal 2 Masks; Cadence/Configuration/Clash are rhythmically telegraphed. Attacks: • Cogwork Cadence: Head beams mark dash lines; groundward dashes end with twin slashes. • Cogwork Configuration: They exit and re‑enter along a full light‑pattern of dashes. • Cogwork Clash: Converging beams mark a circle; both dash in and flurry slash. Phases (separate HP per Dancer): • P1: 190 each. • P2: 220 each, faster; Configuration may chain twice. • P3: 220 each; Cadence becomes offset between the two. • P4: 180 (solo). Pace drops; Clash fails into pratfalls; no Configuration. Tips: Telegraphed beams give ample time to step out; Phase 4 creates long punish windows; Ascendant’s Grip can cheese many lines by clinging near the gold doors.

External Links

Loading map...