A colossal Skarr predator who hunts with barbed traps, slides, and underground ambushes from a hidden lair in the Far Fields.
Statistics
Health
1000
Location
Far Fields (Underground Lair)
Drops
Grass Doll
Gender
Male
...The last... ...The hunt... ...Pale... prey... ...Come to me...
Background
An immense hunter exiled from Skarr society, Gurr lays bone‑lined trails and litters arenas with barbed traps. His intelligence shows in layered hazards and one‑time flurries that punish intruders who prove worthy quarry.
In-Game Events
Found in an underground lair beneath the Far Fields. The chamber is prepared like a memorial to past hunts; defeating Gurr yields the Grass Doll.
Behaviour & Tactics
1000 HP. Spends much time underground; rumbling dust telegraphs surfacing. Contact 2 Masks. The kit mixes space denial and chases.
• Trap Throw: Leaps (from ground or out of the floor) and tosses 2 traps that float, then bloom into large spiked circles; at ≤750 HP throws 3.
• Slide: Fast full‑length slide; commits to wall. Big punish window on finish.
• Floor Spikes: Dives; three spike sets erupt from random floor points after brief puffs.
• Trap Flurry (400 HP, once): Erupts center and launches 5 traps in rapid succession—max coverage.
• Leap / Backroll: Repositions or glides back to ideal spacing after attacks.
Tips: Track dust to avoid surfacing into throws; don’t back yourself into blooming traps; bait Slides for free damage; save heals for post‑burrow and long recovery windows.