Distant grassland region offering wide open spaces and unique horizontal exploration opportunities.
The Far Fields are an area in Hollow Knight: Silksong.[1] [Missing information]
Far Fields introduces wind‑vent traversal and hidden vents; unlock routes, gear up, then secure Drifter’s Cloak for vertical freedom.
Map + Bench/Bellway first, collect Warding Bell and Mask Shard, complete Seamstress quest, then defeat the Fourth Chorus and open the path to Greymoor.
From the entrance, head right, take the lower path in room two to avoid ant duos.
Enter the vent shaft’s side room and buy the Far Fields map (50) from Shakra.
Climb to the upper ledges past the ant pair and follow signs right.
Unlock the Bench and Bellway; prioritize the Bench if short on Rosaries.
Backtrack left above the shaft; break a right‑side wall in the next room to open the route.
Climb platforms and watch for pressure plates; free the caged Flea and continue.
Use vents and ledges to reach the upper north path.
Enter Pilgrim’s Rest to meet Mort and set a safe hub.
Drop along the central shaft, noting wind vents and side links.
Open convenient gates and mark side pickups for later cleanup.
Push east off the shaft and clear a guarded section.
Loot the Warding Bell for situational defense utility.
Find and open the hidden link south‑east to reconnect with early Deep Docks.
Use it as a future fast return without committing to a detour now.
Reach the blue balloon home; talk with the Seamstress to start her request.
She needs 25 Spine Cores dropped by Hokers in Far Fields.
Farm Hokers along vented corridors; use safe pogo or ranged tools to avoid knockback.
Track count, then return to the Seamstress when you reach 25.
Turn in the Spine Cores to earn the Drifter’s Cloak.
Hold to float on wind currents and extend airtime—crucial for this region’s routes.
From the Seamstress, ride vents, trigger orange rocks, and chain new currents.
Drop the large explosive orb to reveal a secret Mask Shard compartment.
Head left across lava; the giant background figure awakens.
Float over lower‑limb sweeps; back off for upper‑limb slams; later drop magma boulders and use side vents to trigger ceiling rocks to crush the boss.
Ride vents up the main shaft to the ceiling gates, then head right.
Rest, chat with Sherma and Mort if present.
Open levers and break orange rocks to activate the vertical current.
Take the central vent up into Greymoor to unlock the connection.