Sands Of Karak
Desert-like region with shifting sand dunes, buried secrets, and unique arid environmental challenges.
Walkthrough
Sands Of Karak uses crumble‑path orbs and tight clawline routes; reach it from Blasted Steps and work methodically through shortcuts and bosses.
Grab the map, key pickups, the Voltvyrm’s Volt Filament, beat the Raging Conchfly, then enter the Coral Tower to claim the Conchcutter and hidden Bench.
1. Enter Sands Of Karak via the Blasted Steps.
From the Blasted Steps Bellway, head west past the Great Conchflies arena to the Pinstress’s house and rest.
Hook left, follow ring hooks to the upper ledge, and climb into the first Karak room.
2. Obtain the Memory Locket above.
Break yellow orbs to spawn temporary paths; use them fast.
From the third orb’s split, take the left branch → ceiling orb → reach the left ledge for a Memory Locket; beware a spawning Driznarga.
3. Meet Shakra and buy the Sands Of Karak map.
Continue via orbs, clawline between spike rows, and climb up.
Find Shakra and purchase the Karak map; note nearby rest spots.
4. Open the shortcut to the Blasted Steps Bellway.
Use crumble paths to loop back and open the one‑way shortcut door.
This links Karak to the Bellway for safer returns.
5. Obtain the Crustnut for the Gourmand.
Track side paths to collect the Crustnut ingredient.
Save it for the Gourmand questline later.
6. Rescue the Lost Flea.
Traverse a crumble‑path platforming section to a cage.
Slash the cage to free the Flea; use hooks to return.
7. Obtain the final Simple Key.
Clear another orb route to a cache containing a Simple Key.
This is the last one—save for late locks.
8. Open the shortcut beyond the parkour course.
Finish a longer crumble‑path course to unlock a shortcut door.
This connects upper and middle Karak routes for cleanup.
9. Defeat the Voltvyrm.
Enter the Voltnest; fight upwards against a ceiling Voltvyrm.
Dodge orb/column electricity, attack aggressively; loot the Volt Filament to electrify Silk skills.
10. Defeat the Raging Conchfly.
Return left to the arena; this enraged Great Conchfly moves fast and spawns smaller fliers.
Read the three‑fly patterns, use Flintslate and Sting Shard; burst when windows open.
11. Enter the Coral Tower for the Conchcutter.
Exit left into the Coral Tower (far northwest).
Collect the Conchcutter and rest at the hidden Bench; lore area for later in Act 3.