Resonant ceremonial halls within the Citadel filled with musical echoes and acoustic-based mysteries.
The Choral Chambers are an area in The Citadel in Hollow Knight: Silksong. [Missing information]
Choral Chambers is the Act 2 hub: unlock Songclave, benches, Ventrica links, and the Citadel Spa while collecting keys and upgrades.
Solve the bell puzzle for a Cogheart Piece, rescue Fleas, meet Loyal Mergwin, and defeat the Cogwork Dancers to reveal the Act 2 elevator.
From the Grand Bellway, cross the Bell Beast pit and enter the left dark passage.
Drop past spikes, float right, defeat a Choristor, loot the Silkeater egg, and return.
Climb the main shaft using bronze bells; peek at The Stage mid‑right, note Pale Oil behind glass near the top.
Above, rotate the wheel, then proceed to steam‑vent corridors; unlock a Ventrica Station (80) and collect the White Key by the First Shrine.
Reload the area via the Ventrica: travel to Grand Bellway and return.
Songclave appears around the First Shrine—talk to NPCs and accept all Wishwall quests (notably The Wandering Merchant).
Use Ventrica to Grand Bellway; re‑enter halfway‑left exit and break the glass.
Clear the small room of enemies to rescue Jubilana; exhaust dialogue to complete the quest.
From Jubilana’s room, climb to the top‑right exit of the stout shaft.
Rest at the free Bench to set a safe checkpoint.
From the adjoining corridor’s ground exit, fight through Citadel foes (Garmond & Zaza may assist).
Note the locked Ventrica behind a gate for later; drop through the floor to progress the loop.
From the stout shaft, take the upper‑left above Jubilana; weave through corridors to a Bench, then into the Spa.
The Spa heals and refills Silk; open the right shortcut back to the west shaft, then clear the left gauntlet to drop to the Ventrica (unlock for 80).
From the Spa’s right shaft, take the upper‑left side rooms above the ground path.
Solve the three‑stage bell memory puzzle (1‑5‑4‑6; 3‑6‑5‑1‑7; 2‑4‑6‑3‑5‑1) to raise a pedestal and claim the Cogheart Piece.
Halfway up the right shaft, clear a disappearing‑platform room to free a caged Flea, then backtrack.
At the top‑right shaft, break a high wall, open a lower side vent via crank, then ride the air up to rescue the second Flea.
Top‑right exit again, jump over the hole later; first, drop to the banquet hall and open shortcuts.
Wake Loyal Mergwin by the glass case and accept Great Taste Of Pharloom; leave via the lower exit.
Return to the main west shaft’s top‑left corridor; defeat Pilgrims and rest at the far Bench.
Optionally ascend disappearing ledges to a Rosary Chest before backtracking.
From the top‑right, skip the Loyal Mergwin drop and pass two Grand Reeds (pogo or evade).
In the arena, track both dancers’ plotted beams; avoid landing AoE, place Tacks, use Cross Stitch—win to reveal the Act 2 elevator and Threefold Melody objective.